Deep dives into C++ engine architecture, C# gameplay systems, and rigorous performance profiling with industry-standard tools for sub-millisecond latency.
Unreal Engine 5 (C++)/(Blueprints)
Unity & C#
Profiling & Debugging
Expert in C++/Blueprints gameplay programming, combat mechanics, AI behavior trees, and engine systems optimization for high-performance multiplayer experiences.
Proficient in C# scripting, state machines, custom physics, and editor tooling for both 2D and 3D projects, ensuring robust gameplay logic.
Experienced with RenderDoc, Unreal Insights, and custom debug overlays for sub-millisecond latency analysis and real-time performance tracking.
Connect with Timur Korovin
Technical directors and recruiters, use this secure form to schedule a code walkthrough, discuss gameplay engineering opportunities, or request a detailed CV.