Gameplay Programmer

Timur Korovin: Systems Engineer

Computer Game Development graduate with hands-on experience in Unreal Engine 5 (C++) or (Blueprints) and Unity (C#). Proven ability to optimize engine architecture, implement complex gameplay systems, and maintain tight frame-time budgets.

Technical Proficiencies

Engine Logic & Performance

Deep dives into C++ engine architecture, C# gameplay systems, and rigorous performance profiling with industry-standard tools for sub-millisecond latency.

Unreal Engine 5 (C++)/(Blueprints)

Unity & C#

Profiling & Debugging

Expert in C++/Blueprints gameplay programming, combat mechanics, AI behavior trees, and engine systems optimization for high-performance multiplayer experiences.

Proficient in C# scripting, state machines, custom physics, and editor tooling for both 2D and 3D projects, ensuring robust gameplay logic.

Experienced with RenderDoc, Unreal Insights, and custom debug overlays for sub-millisecond latency analysis and real-time performance tracking.

Direct Line

Connect with Timur Korovin

Technical directors and recruiters, use this secure form to schedule a code walkthrough, discuss gameplay engineering opportunities, or request a detailed CV.

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